For other maps which occupy this slot, see, This level occupies the map slot MAP21. You will be teleported to the last stretch of the level. - First, I was unable to score max kills as these many cacos could neverteleport. After you teleport, open the door in front of you. Make your way down the corridor and pick up the Blue Key. Doom2: Hell On Earth != E3M6 (Doom)!=The Abandoned Mines (MAP26)!= Freedoom (Your screenshot). 100% kills, 100%. Fire your rocket launcher at the wall and run backwards simultaneously, and you should be fired into the box, the invulnerability powerup absorbing all damage you would have taken. It was designed by Matthew Little (Revae) and uses the music track "". When you first enter, a demon attacks, but immediately teleports to your left. E3M6 is the worst. This level contains the following numbers of things per skill level: Manage all your favorite fandoms in one place! Not quite sure what breaks the setup tbh, but door specials for off map closets in vanilla had also given me troubles before, so maybe it's one of those esotericvanilla limitations where the engine still considers the joined sectors as individuals, idk - I saw those two cacos stuck on each other. This is played through ZDoom. What were you referring to when you said the RED key? Same thing happened to me on nBlood and I had to use no clip. The platform has a chainsaw. Thank you! There are two switches in that room that open two doors containing the monsters and few items. Its like playing . Maybe spoilt, rich kids had a 486DX-33 in '93. From the Start take out the Shotgun Guy and then enter the building. Inside a bizarre building, the path towards the key. The farther north-east structure is opened by stepping on the front step of the northern building. The par time is 6:30. Most were stuck on a 486SX-25, but by '94 the rich kids advanced to 486DX50. It contains a few cacodemons. The level apparently takes place in the volcanic crater of what may be presumed to be Hell's eponymous Mt. And take the right teleporter to escape once and for all the blue key door zone. The other buildings to explore are a rectangular building with Imps in cells out the front, a horseshoe shaped section, steps to the west dropping down onto a platform and a Y-shaped building. A major tip here is that when you do the rocket jump you need to hold. For other maps which occupy this slot, see, This level occupies the map slot E3M5. E3M6: The 13th Hour (M_13THHOUR.wad) is the sixth map in the Armageddon episode of ZPack. yep happened to me as well, portal closed when i went back to collect some ammo, luckily i had saved right beforehand. Outside a few Cocodemons will be released. You may pick up the blue skull key on easy skill levels, but it is not needed for these instructions. Run through the fire right away, that the only option. And hope the other Caleb(s) do/does not friendly fire you, and make the whole thing get stuck. Contents 1 Overview 2 Walkthrough 2.1 Other points of interest 2.2 Secrets 3 Bugs 4 Speedrunning 4.1 Routes and tricks 4.2 Records 5 Statistics It releases lost souls. DOOM MIDI home | services | products | resources | forum It contains a few cacodemons. This building is filled with Imps and Shotgun Guys. The watery pit is safe and contains a secret exit. The par time defined in MAPINFO is 4:30. - As very minor suggestions, once you get the computer a lot of off map lines and stuff become visible, which doesn't matter all that much but it does make the automap look somewhat untidy, so maybe I would recommend cleaning it up a bit, if that's okay for you. It's not funny in own way like fake exit in E2 it's just bad